My research projects generally revolve around new media technologies, video games and gaming culture, and queer media and cultural production.
Shaw, A., Lauteria, E.W., Yang, H., Persaud, C.J., & Cole, A.M. (2019). Counting Queerness in Games: Trends in LGBTQ Digital Game Representation, 1985-2005. International Journal Of Communication, 13, 26. Retrieved from https://ijoc.org/index.php/ijoc/article/view/9754
Shaw, A. and Persaud, C.J. (Working paper). Beyond Texts: Methods for Finding Video Game Queerness in Community
Baym, N. K., Wagman, K., and Persaud, C.J. (In Press). Mindfully Scrolling: Rethinking Facebook after Time Deactivated. Social Media + Society.
Baym, N. K., Shifman, L., Persaud, C.J., and Wagman, K. (Working paper) Intelligent Failures: Clippy Memes and the Limits of Digital Assistants.
Persaud, C.J. and Perks, M. Being Queer™️ Online: Game Live Streaming, Queer Performance, and Digital Labor. (In progress)
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