My research projects generally revolve around new media technologies, video games and gaming culture, and queer media and cultural production.

LGBTQ Video Game Archive

Shaw, A., Lauteria, E.W., Yang, H., Persaud, C.J., & Cole, A.M. (2019). Counting Queerness in Games: Trends in LGBTQ Digital Game Representation, 1985-2005. International Journal Of Communication, 13, 26. Retrieved from

Shaw, A. and Persaud, C.J. (Working paper). Beyond Texts: Methods for Finding Video Game Queerness in Community 

New Media Technologies

Baym, N. K., Wagman, K., and Persaud, C.J. (In Press). Mindfully Scrolling: Rethinking Facebook after Time Deactivated. Social Media + Society. 

Baym, N. K., Shifman, L., Persaud, C.J., and Wagman, K. (Working paper) Intelligent Failures: Clippy Memes and the Limits of Digital Assistants.  

Queer Media Studies

Persaud, C.J. and Perks, M. Being Queer™️ Online: Game Live Streaming, Queer Performance, and Digital Labor. (In progress)