My current research interests tend to focus on online communities, video games and gaming culture, and queer media and cultural production. Below you’ll find summaries of what I’m currently working on, as well as past projects with which I’ve had the pleasure of being involved.

Current Work

Social Media Collective @ Microsoft Research
Since January 2018, I have been working full-time as the Research Assistant to the Social Media Collective at Microsoft Research where I am supervised by Nancy Baym, Tarleton Gillespie, and Mary L. Gray. Among many other duties, I have worked on multiple book projects and academic articles at various stages of production, developed literature reviews on a wide range of social media and society topics, and collaborated with researchers and professionals in numerous divisions at Microsoft.

LGBTQ Video Game Archive
I am an active collaborator and co-author, having previously been an undergraduate research assistant, on the LGBTQ Video Game Archive project directed by Dr. Adrienne Shaw. We have been collecting and synthesizing information on all available LGBTQ/Queer content in digital games from the 1980s to present day. The archive is intended to be a resource for scholars, journalists, critics, and all others interested in the history of LGBT/Queer content in video games.

Past Work

Looking for Queer History in Digital Games
I earned Honors Scholar distinction in the Temple University Honors Program through my thesis project entitled – “A game about the AIDS epidemic?”: Looking for Queer History in Digital Games. Drawing from media history, digital game studies, sociological theory and queer studies, I theorize the absence of HIV/AIDS representation in digital games in the 1980s and 1990s. By interrogating this cultural void alongside other forms of media that did address the AIDS epidemic, I argue (from a culture industries and political economic perspective) that a gay games market was not produced to engender the creation of “AIDS games”. Broadly, my honors thesis questions how queer histories come to be in different forms of media and contributes to the on-going work of mapping a queer history of digital games.

Gender Trouble in the Hawthorne Experiments
I spent the summer of 2016 working as an undergraduate research fellow in the Department of the History of Science at Harvard University. Under the supervision of Dr. Rebecca Lemov, I conducted archival research in the Baker Library Historical Collections at Harvard Business School on the Hawthorne Works project. My inquiry focused on the ways in which the “Relay Room Girls” leveraged collective/individual power and negotiated privacy as research participants during the data collection process.

The “LaCour Scandal” and Academic Research Fraud
During the summer of 2015, in addition to my duties as a research assistant on a collaborative project, I worked as an undergraduate research fellow in the Department of Sociology at Harvard University. Under the supervision of Dr. Michèle Lamont, I carried out qualitative document analysis on news coverage of the “LaCour Scandal” and its consequences. My work investigated differences in reporting between mainstream and academic outlets, where I was primarily interested in how different publications chose to frame the issue and subsequent moral judgements.